solid western
Written by Abby Everett Jaques and David Von Ancken and directed by Von
Ancken, "Seraphim Falls" is a rough, tough, old-fashioned western set on the dusty plains and snow-covered mountains of western Nevada. The plot is little more than a straightforward revenge tale involving Liam Neeson (sans Southern accent) as a sadistic Rebel army colonel who hires a posse to track down the marauding Union officer he believes slaughtered his family in the days following the Civil War. The officer, played with steely-eyed determination by Pierce Brosnan, is a savvy, quick-on-the-draw survivalist who, through sheer ingenuity and skill, stymies and outwits the colonel and his men at every turn. What "Seraphim Falls" lacks in substance, it more than makes up for in grit and style. For even though there isn't a great deal of depth to the characters, there's much pleasure to be derived from merely watching two actors of the caliber of Neeson and Brosnan squaring off in a grueling game of cat-and-mouse played out in a punishing, unforgiving landscape. Brosnan's character achieves an almost Superman-like quality as he stays one step ahead of his pursuers, devising ever-more elaborate means of ensnaring them in his traps. The movie takes a decidedly metaphysical turn in its closing stretches, with the divine Anjelica Huston, no less, appearing out of nowhere as a desert apparition to set the boys straight on a few eternal verities like redemption and forgiveness. But it is as a simple tale of vengeance and obsession that "Seraphim Falls" most captures our imagination and interest..
Impressive and gritty experience in simplistic narrative and good cinematography.
What I know about the Western genre is actually rather embarrassing in
the sense that it isn't much. I've seen The Magnificent Seven and enjoyed it but these deeper, more 'spaghetti' Westerns have so far eluded me. But the idea behind Seraphim Falls, I can image, sort of falls half way between a traditional Spaghetti Western in the sense it takes place in a vast and open world in which different, shady characters get involved with one another and it's hard to tell apart a good guy to a bad guy and a more artistic, slower film that utilises a simple concept of chase but puts its characters in a location in which there are many places to run but few to hide. Make no mistake, I am impressed with director Von Ancken's ability to come up with a basic story but transform it from script to screen; often the best stories that are going to be told with an artistic approach are the most simplistic ones. Von Ancken places his characters in a world where you are never sure who is good and who is evil or whether either of them are good or evil at all, echoing the Spaghetti tradition. He also creates a world in which snow and ice can quickly change to sand and dust but this is not a criticism merely for the reason there is enough in this film to suggest Von Ancken is trying to create an art film; nobody complains when, during the final sword fight in House of Flying Daggers, the weather changes from clear to snow in a matter of minutes. Character is also an important part of Von Ancken's vision here. It is true to say that the only real characters in this film are the two leads; Carver (Neeson) and Gideon (Brosnan) with the rest being relegated to names and faces of people who are either: a; in Carver's gang and represent a sort of sacrifice if the audience get a little bloodthirsty, b; passers by of Gideon's journey who might also act as ammunition for the bloodthirsty audience or c; nameless and faceless people there to stall Gideon as he gets lost in a sea of people (the railroad construction is this segment). A further lack of concentration on character is in the form of Madame Lousie (Huston) who shows up nearer the end playing a sort of witch-come-figment of the imagination type, but incorporating characters into an 'art' film needs to be done a little more carefully than this, in my opinion. But the characterisation of those presented well enough is interesting. I enjoyed the way the film immediately throws us into the situation of Gideon on the run from a gang of people, maybe forcing us to side with him since it is he who is the defenceless and hunted. Gideon himself represents a sort of 'Ronin' figure, a masterless warrior who is highly skilled but with no boss also notice how his weapon of choice is a knife with which he is highly skilled. It is from here that when we are shown the flashback as to how the situation came about that we then question our own allegiances; what happened was terrible but do we dislike Carver any less now what's what has been revealed? But criticisms with the way the narrative is constructed cannot go unnoticed or unsaid; what is effectively a simple flashback is actually the opening twenty five minutes of the film merely shifted to the eightieth minute mark and for what, to stick out I suppose although it does render our opinions on said characters ambiguous until the flashback occurs which is smart film-making since I cannot imagine the pain that real people might have felt had the events in the flashback actually happened to them. But Seraphim Falls remains a classy Western that relies on its cause and effect approach rather well; there is always a danger that the events become more and more ludicrous as the film tightens its grip but encountering bank robbers; getting caught by railroad security guards and having to escape again make for good and clever viewing. I would say that the film does not get its utilisation of spaces correct. The film in the early part jumps from day to night in a rather sloppy fashion; Gideon gets sanctuary in a wood cabin despite evading his chasers on foot with them having horses and still being unable to catch up with him and the cabin (at least until the next day). But this use of space haunts Seraphim Falls nearer the end when the ambiguous character of Madam Louise shows up; covering great distance in a short amount of time perhaps she is both men's subconscious, giving them a timely booster as they struggle in the climate but her interaction with all things physically extinguishes most theory that she might be. For a film that relies on heavily on location and cinematography, it is remarkably lacking in long shots displaying the surroundings but when the characters are amongst snow and ice, the film feels cold; when they are parched amongst heat and sand, the film feels heavy and hot which is an achievement. The climax may be anti of sorts and the payoff non-existent but in other ways, it's satisfying in an 'understanding' sort of way it will not go down as a great of the genre but it is a classy exercise in chase, cinematography, atmosphere and mild entertainment.. |
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